Jump to content

Using Phaser with a gestures javascript library


Recommended Posts

Right, so I've been trying to get this gesture recognition script to work with Phaser 1.1.2. My current set up is as follows:

I'm using Rich's basic template, and once the Game state is entered, a gestures object is loaded. I've modified the code slightly to be able to pass the Phaser game object in; this allows me to detect the canvas object that Phaser creates.

My problem is here, however. If the gestures script uses Phaser's canvas, I don't see anything drawn. If I let the script generate its own canvas on top of the Phaser canvas, I see everything normally.

I'm not exactly sure how I'm meant to solve this, or if I can just leave the page with 2 canvases and work from there.

Link to comment
Share on other sites


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...