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[Spine] Best way to change a region attachment


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I'm trying to change a texture region attachment on a spine model. For example, change the haircut of a character.

What is the best way to change a region attachment?


I've tried to get the head slot (slot = Sp.skeleton.findSlot("head") )and use setAttchement on this slot, but i was only able to set an existing attachment (like put an arm instead of the haircuts).

Anyway, if i change the TexturePacker texture, its not working because the texture dont fit with the spine project due to the non-existing images in the spine project.


So i suppose that I need to create another texture with PackerTexture including all the possibles haircuts.

But i wasn't able to change the texture of an attachment


If you have any ideas, it wil help me

Thanks :)


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