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pointermove event


satguru
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I was checking the Drag and Drop example in the Playground.

It uses the "pointermove" event to capture pointer moves.

canvas.addEventListener("pointermove", onPointerMove, false);

I eventually also found out that for this to work one you  has to include "hand.minified-1.2.js " script too

Now BABYLON.Scene provides onPointerDown and onPointerUp properties.

Why not a Scene.onPointerMove property?

Are there any concerns with using the "pointermove" provided by hand.minified-1.2.js?

 

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