SantosR Posted January 18, 2016 Share Posted January 18, 2016 I have a game where the game world is way bigger than the screen size, so that I can scroll the camera. It works fine except when adding the fullscreen functionality: Upon leaving fullscreen mode it seems that Phaser forces a resize on the game world making it match the screen size. I tracked it to this function: ScaleManager.prepScreenMode() -> https://github.com/photonstorm/phaser/blob/c9c85330ab60547b39ba4c9400c258ed7fb2a317/src/core/ScaleManager.js line 1909: // Always reset to game size this.updateDimensions(this._gameSize.width, this._gameSize.height, true); Is it supposed to behave like this? Thanks for your time, Link to comment Share on other sites More sharing options...
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