Jump to content

Sprite containsPoint and hitArea


Recommended Posts


I'm trying to do a hit test on a Sprite using the sprite.containsPoint(point) method. The thing is i'd like to take the sprite's hitArea into account and this method doesn't seem to handle that.
Has anyone else run up against this?
There used to be a hitTest method on the InteractionManager - is that no longer available?


Link to comment
Share on other sites

I had a look through the InteractionManager, as far as hit testing goes, I only see the  processInteractive method, but this seems to be more suited to traversing the scene graph for hits rather than testing a single DisplayObject.
I've solved my original problem manually, but wonder if containsPoint should be also considering the hitArea?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...