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Any Changes to PolygonMeshBuilder for 2.3?


JohnK
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Using this code

//leaf
    var r;
    var leaf_path = new BABYLON.Path2(0, 0);
    for (var i = Math.PI/6 + Math.PI/48; i <= 5*Math.PI/6; i+= Math.PI/48) {
        r = 1- Math.sin(3*i);
        leaf_path.addLineTo(r*Math.cos(i), r*Math.sin(i));              
    }
    
    var leaf_shape = new BABYLON.PolygonMeshBuilder("polygon", leaf_path, scene).build();
    leaf_shape.rotation.x = -Math.PI / 2;
    leaf_shape.material = mat0;

in the playground works great.

The same code in my project (using BJS 2.3) does not work and I get the error message

uncaught exception: PolygonMeshBuilder cannot be used because poly2tri is not referenced

has something changed in 2.3

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