Morgan456 Posted January 19, 2016 Share Posted January 19, 2016 Hi all, I'm relatively new to blender, but I would just like some info on this error, or be pointed in the direction of where I can find the information on how to solve this. The log file is attached. Thanks SimpleSolarSystem.log Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted January 20, 2016 Share Posted January 20, 2016 I looked at your log. It seems check for having animation data was skipped for "Blender Node" (as opposed to BabylonJS Nodes). I am done for the day. Will investigate tomorrow. Thanks, I did not have a test for a node. Probably should. Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted January 20, 2016 Share Posted January 20, 2016 Yep, this was my problem. Already changed. Looking at a couple things: more lenient checking for inverse kinematic bones, not case sensitive, and both '.ik' & 'ik.' sending each bones rest position in addition to current pose. Tower of Babel update will come out later, as might as well ditch Typescript output for a .d.ts. @Morgan456, ignore this part. Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted January 22, 2016 Share Posted January 22, 2016 The fixed exporter is ready for you now in the repository. Quote Link to comment Share on other sites More sharing options...
Morgan456 Posted January 22, 2016 Author Share Posted January 22, 2016 Thanks for the fix! Quote Link to comment Share on other sites More sharing options...
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