isfuturebright Posted November 5, 2013 Share Posted November 5, 2013 So I'm trying to give set and angular velocity in this game I'm working, but while debugging I could see that the collisionBox on the body isn't updated. Do I have to do something for it to work or this is how it should be? Link to comment Share on other sites More sharing options...
Mike Posted November 5, 2013 Share Posted November 5, 2013 Hmm I may be wrong but I don't think that the "body" is supposed to rotate when apling angular velocity since the phaser built in collision is rectangle AABB. So when you apply angular velocity it's for the sprite: http://gametest.mobi/phaser/examples/_site/view_full.html?d=physics&f=angular+velocity.js&t=angular%20velocity You can add: game.debug.renderSpriteBody(sprite); and see what's going in the example too Link to comment Share on other sites More sharing options...
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