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Using angular velocity doesn't update the body's bounding


isfuturebright
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Hmm I may be wrong but I don't think that the "body" is supposed to rotate when apling angular velocity since the phaser built in collision is rectangle AABB.

 

So when you apply angular velocity it's for the sprite:

 

http://gametest.mobi/phaser/examples/_site/view_full.html?d=physics&f=angular+velocity.js&t=angular%20velocity

 

You can add:

 

 game.debug.renderSpriteBody(sprite); and see what's going in the example too

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