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Import mesh problem


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It's really weird problem. 

I have same several .babylon files export from 3dsMax. They are same mesh(plane) but different material.

When I call the BABYLON.SceneLoader.ImportMesh function to load these files like below.

BABYLON.SceneLoader.ImportMesh("", "./particle/", "01_bullet.babylon", scene, function (newMeshes){

BABYLON.SceneLoader.ImportMesh("", "./particle/", "30_bullet.babylon", scene, function (newMeshes){

The weird thing is that the second mesh has the same material from the first mesh.  

The babylon version is 2.2.


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