Jump to content

parseCamera missing case


Recommended Posts

Hello guys =)


I used BJS 2.2.0 and I updated to 2.3.0-beta, but my Blender Scene has differences now :


before (2.2.0) in Camera.Parse function, there were :

if (parsedCamera.type === "...") {


} else { 
   // Free Camera is the default value 

   camera = new BABYLON.FreeCamera(parsedCamera.name, position, scene);



and now (2.3.0-beta) its by default a Touch Camera :

   // Touch Camera is the default value

   camera = new BABYLON.TouchCamera(parsedCamera.name, position, scene);


Why FreeCamera type isn't take account ?

(my Blender export in the JSON file "type":"FreeCamera")


Just add this :

else if (parsedCamera.type === "FreeCamera") {
   camera = new BABYLON.FreeCamera(parsedCamera.name, position, scene);



Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...