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parseCamera missing case


3Dlove
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Hello guys =)

 

I used BJS 2.2.0 and I updated to 2.3.0-beta, but my Blender Scene has differences now :

 

before (2.2.0) in Camera.Parse function, there were :

if (parsedCamera.type === "...") {

   ...

} else { 
   // Free Camera is the default value 

   camera = new BABYLON.FreeCamera(parsedCamera.name, position, scene);

}

 

and now (2.3.0-beta) its by default a Touch Camera :

   // Touch Camera is the default value

   camera = new BABYLON.TouchCamera(parsedCamera.name, position, scene);

 

Why FreeCamera type isn't take account ?

(my Blender export in the JSON file "type":"FreeCamera")

 

Just add this :

else if (parsedCamera.type === "FreeCamera") {
   camera = new BABYLON.FreeCamera(parsedCamera.name, position, scene);
}

 

 

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