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game.input.touch.preventDefault=true makes touch fire multiple times


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Im working on a webapp, and found out that in Safari I cant scroll by touching the phaser area. so I added

game.input.touch.preventDefault = true;

The problem Im having is that testing using the mouse works great. testing in the device itself (or in chrome's device testing), touch signals go a bit crazy, as if fired twice.

has anyone experienced this as well? 
My goal is: Scroll enabled (so the user can remove the browser's topbar) and touch working as expected.


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