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Slowing down a moving sprite


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I was wondering about the following: imagine a sprite moving along the 'world', colliding with borders and a bounce set to 1. How can you actually slow the moving sprite down gradually. I'm not talking about gravity here, I just want to slow the sprite's movement gradually down to 0.

I tried drag and damping but I'm not getting any results towards my expectations.

P.S.: Using Arcade Physics.

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