jacquesr Posted February 8, 2016 Share Posted February 8, 2016 Hi, I am dynamically updating the size of a cube using mesh.updateMeshPositions. Yet, afterwards, I want to work with the updated size. I usually get the new size using the boundinginfo, yet it turns out it is not updated. How do I correctly update the boundinginfo? I tried it by providing the update method mesh.getWorldMatrix(), yet that seems to be totally wrong. See the example http://www.babylonjs-playground.com/#1UZIZC#7 Regards Jacques Quote Link to comment Share on other sites More sharing options...
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