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Update Bounding Info after updateMeshPositions


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I am dynamically updating the size of a cube using mesh.updateMeshPositions.

Yet, afterwards, I want to work with the updated size. I usually get the new size using the boundinginfo, yet it turns out it is not updated.

How do I correctly update the boundinginfo? I tried it by providing the update method mesh.getWorldMatrix(), yet that seems to be totally wrong.


See the example





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