JCPalmer Posted February 8, 2016 Share Posted February 8, 2016 AFAIK, before renders & after renders of every mesh always run, which is good. It looks impossible to know in a before render to know if a mesh is going to render as they run very early. After renders are another story. There might be a small lag, but timing wise this has to be do-able. question is how? Mesh._activate() will run set renderId. Can that be used, or does one need to override Mesh._activate() and do something more? Quote Link to comment Share on other sites More sharing options...
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