davrous Posted February 9, 2016 Share Posted February 9, 2016 Hi lovely community, The babylon.js is back with a great new feature demo. To continue the series, here is the same Sponza Scene tuned by Michel Rousseau again to use our updated real-time shadows engine using dynamic cubemaps: http://babylonjs.com/demos/SponzaDynamicShadows/ . I don't know about you but we think the result is awesome! :-D Feel free to share with URL, it’s Facebook & Twitter ready (we're using the appropriate meta tags). @Deltakosh will publish soon a cool article about this new real-time shadows engine that shipped with our 2.3. Cheers, David Dal, iiceman, jerome and 2 others 5 Quote Link to comment Share on other sites More sharing options...
jerome Posted February 9, 2016 Share Posted February 9, 2016 Greatissimo ! [EDIT] one day, I will finally know what a cubemap is... Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted February 9, 2016 Share Posted February 9, 2016 Wait for my article Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted February 9, 2016 Share Posted February 9, 2016 Here is the article: https://blogs.msdn.microsoft.com/eternalcoding/2016/02/09/going-further-with-babylon-js-2-3-advanced-features/ jerome and Dal 2 Quote Link to comment Share on other sites More sharing options...
Dal Posted February 10, 2016 Share Posted February 10, 2016 OMG!... I have to confess, when you posted that first sponza demo I had the feeling it lacked something. Now I know what it was This looks so awesome now! Now all we need is Global Illumination Quote Link to comment Share on other sites More sharing options...
jerome Posted February 10, 2016 Share Posted February 10, 2016 Excellent article you should have been a teacher ;-) Quote Link to comment Share on other sites More sharing options...
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