Jump to content

Breaking a large texture into tiles


Recommended Posts

var baseTex = PIXI.BaseTexture.fromImage("test.png");
var tex = new PIXI.Texture(baseTex , new PIXI.Rectangle(x,y,w,h));

var sprite1 = new PIXI.Sprite(tex);
var sprite2 = new PIXI.Sprite(tex);

//every time you need to change coords or size
tex.frame = new PIXI.Rectangle(x2,y2,w2,h2)
//now all sprites were changed.


Also you can rotate your texture: https://ivanpopelyshev.github.io/examples/index.html?s=demos&f=texture-rotate.js&title=Texture Rotate

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...