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Use HD sprites based on pixel density.


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Does phaser support swapping out sprites based on pixel density? I have folders for 1X, 2X, 3X, etc and I want to preload all of the assets in that folder based on pixel density. I then want to apply a global scale so that every thing in the app is scaled correctly. I also want to design my game using a resolution of 320x480 and have all the coordinates scale as well.

I've tried using USER_SCALE but it does not appear to do anything.

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