liorfrenkel Posted February 23, 2016 Share Posted February 23, 2016 Hi, I had a FPS problem on the ipad so I made a test checking the fps when tinting a BitmapText: create() { for (var i = 0; i < 100; i++) { var xxx = this.add.bitmapText(0, i * 5, "font_KEY", "ABCDEFG"); xxx.fontSize = 64; xxx.tint = 0x000000; } } render() { this.game.debug.text(this.game.time.fps.toString(), 500, 100, "#000000"); } this brings the FPS on my computer to 12, and on the ipad to 0... as soon as I comment the tint line: //xxx.tint = 0x000000; the FPS goes up to 60 on both the computer and ipad. with only 1 tinted BitmapText object, the FPS on the ipad drops to around 20 fps. I made this test with phaser 2.4.4 and 2.4.6 should I not tint BitmapText? thanks, Lior Link to comment Share on other sites More sharing options...
Recommended Posts