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BABYLON.SceneLoader.Append add light


Dad72
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I do not know if this is really a bug, but I think it's not normal.

When adding an object with SceneLoader.Append, it adds a light to the scene.

If I create a scene with light and uses Append, I end up with another light and my scene is too light.

Why a light is added with Append? Bug or no bug?

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I understood why.

If I export 3ds max character or others without light, exporter 3ds max adds light a ' Default light'. When one adds the object to Babylon with SceneLoader.Append, it adds that light 'Default light'.

I think we should delete the default add light with exports for  "SceneLoader.Append".

This light remains useful with SceneLoader.Load, (quoi que...) maybe we should leave the choice of exporting a default light in 3ds max

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