fkkcloud Posted March 5, 2016 Share Posted March 5, 2016 Hi, If I have something like below, this.game.physics.arcade.overlap(SpriteA, block, overlapHander, null, this); and in the overlapHander function, I hope to destroy the SpriteA properly as it overlaps, how do I point to it within the function? Link to comment Share on other sites More sharing options...
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