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error CoCreateInstance with 3ds max


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I notice that since the latest version of 3ds max for export babylon I had a new error.

Since this mistake that I add a skin modifier, I have this error, loading 3ds max loading of models.
Also, I can not animate object being unable to tie the skeleton to the mesh.

Logically if I add a skin modifier, and I I select the foot with a movement, the mesh should follow, but not now. maybe it was of this error.

My version is 3ds max 2016.  I did not have this error before




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