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3ds max exporter: VertexPaint (texture) not exporting


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Hello everyone, 

I recently stumpled over a neat way of texturing in 3ds max,

using multi-level blended materials and basicly painting objects using vertexPaint, which gives some pretty awesome results and smooth transitions between textures on the same object..

But when tested and i exported a simple plane, the plane was exported with 0 vertices, 0 faces & no texture(babylon sceen looked as if nothing had been loaded).


If any of the developers can fix this in the exporter,

(or any ideas if perhaps it's just me who missed something for this to work correctly)

I would really appreciate it, as this is such a neat and easy to use feature.





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