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Camera always focused on origin


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Using FreeCamera,

var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5,-10), scene);
camera.attachControl(canvas, false);

I can't seem to have the camera move or focus on anything else. For example, I'd like to rotate about the focal point in order to better examine top, bottom, sides, all angles. But it doesn't seem to be able to do that?

Perhaps is a question of my ignorance as to the key combinations and mouse gestures that allow such a thing to happen.


Thank you...

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