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Don't work "game.physics.arcade.collide"


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You had some issues with setting the body to enabled and enabling the physics on the sprites. I think fundamentally the reason it didn't work, is you were setting the sprite's x position.. you need to use sprite.body.x to use the physics engine as the sprite.x is just the rendering pixel cord. 


The fixes have been implemented and the physics works now.

Hope this is what you were looking for.

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