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Setting textures to box (MeshBuilder.CreateBox)


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please have a look at your line 13 : you set each box face UV to (0,0, 1,1) what means : apply the whole texture from its lower left corner (0,0) ot its upper right corner (1,1) on each face

you should have different values for each face, according to what part of your full image you want to display on each side

example (not pertinent) : http://www.babylonjs-playground.com/#AMXAH#1


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