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Zoom the entire camera or stage from the very center of the canvas


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There's no anchor for containers, because their width/height are not trivial. There's pivot, in pixels.

That's how I do it:

//go into center
stage.position.x = renderer.width/2;
stage.position.y = renderer.height/2;
stage.scale.x = 2.0;
stage.scale.y = 2.0;
//go back. You can use center of stage instead of these coords:
stage.pivot.x = stageCenterX
stage.pivot.y = stageCenterY;


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