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Zoom the entire camera or stage from the very center of the canvas


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Your container wasn't the size of the canvas.  You need the formula he gave, but using the container width and height, not the canvas.  I think.  I haven't used the pivot.  It just looks that way.

I think Ivan answered on the redundant thread and you better use that.  I haven't used it.

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Oh yeah, sorry I misunderstood. This will fix that:

container.pivot.x = container.width/2;
container.pivot.y = container.height/2;
container.x = canvassize.width/2;
container.y = canvassize.height/2;

Adding rounding to those values will prevent some blurrines if the sizes are not dividable by 2. If your container is scaled then you need to get the real dimensions of the container (either set the scales to 1,1 or use getLocalBounds).

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