fkkcloud

Phaser + Cocoonjs Admob integration anybody?

Recommended Posts

Hi, we implemented ads (AdMob + Chartboost) into Cocoonjs game in past through MoPub mediation. In Cocoon process is as at link @cardex107 put in his answer. Unfortunately, MoPub console is messy and you do not have control over ad networks SDK version added into your game. In our case terribly old Chartboost SDK was added (reported here:

) ... and in recent days we got warning from Google Play, that we are using old MoPub plugin with security issues and if we do not upgrade till 11th July, then app will be removed.... Not sure what version Cocoonjs is including into build.

 

 When wrapping with Cordova, implementation is up to you, but it is easy. We did this for hired work game and as mediation we used Heyzap (much better console than MoPub) - implemented ad networks: AdMob, Heyzap, Chartboost, AppLovin, UnityAds. Heyzap has goot integration support and they keep 3rd party plugins on one place (https://github.com/Heyzap/heyzap-cordova-extras). And you keep full control over plugin versions.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.