sdfagshsratefdavbgdnhsraed Posted April 9, 2016 Share Posted April 9, 2016 .. Link to comment Share on other sites More sharing options...
Rybar Posted April 21, 2016 Share Posted April 21, 2016 You're not calling collide in your update function. See this phaser example: http://phaser.io/examples/v2/tilemaps/map-collide line 60 game.physics.arcade.collide(p, layer); Link to comment Share on other sites More sharing options...
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