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Keep runing after change tab


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Is there any option how to keep runing game (update function) when will game lost blur, switch tab.


Yes I use game.stage.disableVisibilityChange = true; (in create, preload and also update) nothink change.


I try avoid pausing in source code in the Phaser, but nothink change.


Any solution which I found is: start own loop outside Phaser funtions, and when will lose focus (copied from Phaser source code) call update function. It works but its not clear solution.


setInterval(function () {
    if (document.hidden || document.mozHidden || document.msHidden || document.webkitHidden /*|| event.type === "pause"*/){
}, 1);



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