Hadik Posted April 9, 2016 Share Posted April 9, 2016 Is there any option how to keep runing game (update function) when will game lost blur, switch tab. Yes I use game.stage.disableVisibilityChange = true; (in create, preload and also update) nothink change. I try avoid pausing in source code in the Phaser, but nothink change. Any solution which I found is: start own loop outside Phaser funtions, and when will lose focus (copied from Phaser source code) call update function. It works but its not clear solution. setInterval(function () { if (document.hidden || document.mozHidden || document.msHidden || document.webkitHidden /*|| event.type === "pause"*/){ update(); } }, 1); Link to comment Share on other sites More sharing options...
VitaZheltyakov Posted April 9, 2016 Share Posted April 9, 2016 stage.disableVisibilityChange Maybe it Link to comment Share on other sites More sharing options...
Hadik Posted April 10, 2016 Author Share Posted April 10, 2016 I use that (Read full topic ) But I found solution, not solve everythink, but it enough. Link to comment Share on other sites More sharing options...
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