olemoritz Posted April 20, 2016 Share Posted April 20, 2016 First post here, so hi everyone! And thanks @rich for creating Phaser, I'm having a lot of fun so far. I'm just getting started, and while reading the API docs, I came across the Phaser.Create class, which is supposedly accessible via `this.create` in a state. However, it seems to me that this conflicts with the create method that is part of the state "lifecycle". Is the documentation simply incorrect here, or am I misunderstanding something? Link to comment Share on other sites More sharing options...
rich Posted April 20, 2016 Share Posted April 20, 2016 Docs mistake, it should be: Access this via `Game.create` (`this.game.create` from within a State object) Link to comment Share on other sites More sharing options...
olemoritz Posted April 21, 2016 Author Share Posted April 21, 2016 Thanks! I see now that this is clear from the Create.texture() docs. Link to comment Share on other sites More sharing options...
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