Aristy Posted April 20, 2016 Share Posted April 20, 2016 Hey, I always wanted to get into game development seriously and my company tasked me with creating a native mobile game. Since I have experience using Phaser, I want to use it. However, most of my games are browser based and requires HTML5 Canvas API. I knew ImpactJS offered Ejecta support for that, but not sure about Phaser. Is there any chance of porting my game into native mobile apps without having to use Java/Swift? PS. It will be a Trivia Crack clone so performance isn't a big concern. Link to comment Share on other sites More sharing options...
VitaZheltyakov Posted April 20, 2016 Share Posted April 20, 2016 Cordova + Crosswalk + Phaser = Excellent performance Link to comment Share on other sites More sharing options...
Cudabear Posted April 20, 2016 Share Posted April 20, 2016 I've never ported a Phaser game over but I do have experience porting other mobile sites over using the Intel XDK. It's basically a WebView wrapper for your website that runs a local server on your phone to host that website. It can export to Android and iOS. It's always worked pretty fine for my other uses, so I'm sure it would work fine for Phaser games. Link to comment Share on other sites More sharing options...
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