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sound control doesn't work on android & ios


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I'm testing the sound.play() method on android & io.

- When sound.play() is called on a "onclick" event, it works on android & ios,

- When sound.play() is called on a "onload" or "requestanimationframe" events, it doesn't work on android & ios.

What's the way to allow full script sound control on androids & ios ?


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The initial sound being played must occur through a user interaction. After that, the web browsers internal sound player becomes 'unlocked' and can then play sounds on any occasion. 

Therefore you'll find a lot of games have a splash 'Touch to play' screen that a player must pass through to get to the game; and on this touch event the game plays a sound (could be a silent one!).

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