Jump to content

Serialized Animation Not Starting


Recommended Posts

I have loaded a scene exported from 3ds max. The scene includes skeletons and an animation and plays on load.

If I serialize the scene and load the saved scene I do not see an animation.

I can see that the loaded - serialized scene's meshes do have arrays of animations. However, scene.Animatables is empty - whereas in the original this was populated.

Is there anything I can probe to see whats going on? Perhaps I am just missing a function to start all the animations?

Link to comment
Share on other sites

I have just moved to v2.4.0-alpha and the object is still appearing unanimated after serializing and reloading.

scene.Animatables is populated in the original but empty after loading the serialized version.

Has skeleton animation serialization been implemented?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...