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Detect Colliding with the World bound bottom /floor


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On 26 April 2016 at 10:21 AM, drhayes said:

In Arcade physics, the property "blocked" has properties set for when areas of the Sprite collide with the World boundaries or a Tile. e.g. "sprite.body.blocked.down === true" when the bottom of the sprite collided with the World boundary.


Thanks but I am using P2 Physics. 


I check ended up doing a conditional check for the sprite's.x value against the floor on an update()



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