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Maya fbx to Blender to babylon


dsman
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When we export fbx from maya and import into 3Ds Max and then export babylon, it comes up fine. 

But same fbx if we import into Blender and export to babylon , then there are various material related problem. Some material are just blank.

 

( PS: We are small startup. Can't afford to purchase 3Ds Max just for exporting to babylon. Our designer's skillset is limited to Maya. )

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