dsman Posted April 25, 2016 Share Posted April 25, 2016 When we export fbx from maya and import into 3Ds Max and then export babylon, it comes up fine. But same fbx if we import into Blender and export to babylon , then there are various material related problem. Some material are just blank. ( PS: We are small startup. Can't afford to purchase 3Ds Max just for exporting to babylon. Our designer's skillset is limited to Maya. ) Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted April 25, 2016 Share Posted April 25, 2016 While more details are needed to address blender, at least an export log file, there is a FBX converter to go directly to .babylon, I think. Quote Link to comment Share on other sites More sharing options...
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