Jump to content

Maya fbx to Blender to babylon


Recommended Posts

When we export fbx from maya and import into 3Ds Max and then export babylon, it comes up fine. 

But same fbx if we import into Blender and export to babylon , then there are various material related problem. Some material are just blank.


( PS: We are small startup. Can't afford to purchase 3Ds Max just for exporting to babylon. Our designer's skillset is limited to Maya. )

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...