dpxcc Posted April 28, 2016 Share Posted April 28, 2016 I want to build a tilemap-based multiplayer game with an authoritative server, so I want to run the physics engine on Node.js. Is there a way to run Phaser's Arcade physics engine on Node.js? I really don't want to use the heavy p2 engine. Link to comment Share on other sites More sharing options...
drhayes Posted April 28, 2016 Share Posted April 28, 2016 I'm not sure what you're asking here: have you tried it and saw errors when your server was running? When you say "the heavy p2 engine", did you try that first and saw that your server was slow? Link to comment Share on other sites More sharing options...
WombatTurkey Posted June 4, 2016 Share Posted June 4, 2016 I'm interested in this too, but I feel like a custom alternative would be better. (Performance reasons). Although, I have no idea how expensive running PHASER.HEADLESS is. I will give it a try and report back We probably should be running a separate node instance with ipc/zeromq called "MovementServer" though, would be ideal me thinks. Link to comment Share on other sites More sharing options...
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