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Box2D (port) vs p2 physics


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A silly question, but I was wondering whether anyone has an idea of the performance of either (Box2D or p2) physics engine. 

I'm planning to also use one of these engines on the server side as an authoritative (node.js) as well as client side. I think it's easier to work with p2, but I'm not entirely convinced by its performance (especially on the server side). 

Any tips are greatly appreciated & welcome!

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