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GroundMesh optimize not working right?


Dal
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The groundmesh optimize function makes the terrain disappear: http://www.babylonjs-playground.com/#ON8FM

It seems to only work if it is run repeatedly during the update loop: http://www.babylonjs-playground.com/#ON8FM#1

It's far too expensive to run this every frame on a large terrain though... how come it can't just run once to create the octree if the geometry isn't changing?

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