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Custom collision shapes for specific tiles in a tilemap


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Does anyone know if it is possible to customize the physics shape of specific tiles in a tilemap, for example use a circle shape or polygon instead of the typical rectangle? This would be really nice, as it would enable using atypical shapes for wall/platform terminators and make the map look much more stylish.

If there is no out-of-the-box feature, what would be a good way to accomplish this? I am, of course, using the P2 physics system.

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