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When sending player (x, y) co-ordinates for multiplayer they seem offset


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I am tinkering with a simple 2D top down multi-player space "shooter" and have figured out enough from the Phaser documentation to build something that works with socket.io. My issue now is that when opening the game in two tabs both players starting co-ordinates should be identical as they are set via game.world.centerX and game.world.centerY. However players appear to be offset from one another.

I am transmitting player.body.x and player.body.y.

I have attached a screen grab of what I am seeing, any help would be very much appreciated.


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