Jump to content

When sending player (x, y) co-ordinates for multiplayer they seem offset


carbontwelve
 Share

Recommended Posts

I am tinkering with a simple 2D top down multi-player space "shooter" and have figured out enough from the Phaser documentation to build something that works with socket.io. My issue now is that when opening the game in two tabs both players starting co-ordinates should be identical as they are set via game.world.centerX and game.world.centerY. However players appear to be offset from one another.

I am transmitting player.body.x and player.body.y.

I have attached a screen grab of what I am seeing, any help would be very much appreciated.

capture.png

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...