Jump to content

renderOverlay visibility is conflicting with ProceduralTexture constructors


hivestorm
 Share

Recommended Posts

having trouble figuring this one out. see the following playground reference http://www.babylonjs-playground.com/#1KUECA#1

you should see a cube that should have a red overlay.

If you don't see the red overlay, then comment out the "var grassTex = " line and run it again.

can't figure out why the texture constructor is interfering with the overlay in all of my test scenarios.

the causal factor seems to be the procedural texture constructor, because when i comment that out, the overlay returns.

is this a bug or is something else going on here?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...