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Stop Audio


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Simple question: Is there a way to stop all sounds that are currently playing? I'm not looking to mute.

Details: I have background music that plays on a loop and will continue to play thru Phaser state changes. I'd like to start the music in one state and end the music in another state. Without passing a reference to the audio object between states, can I do something like: game.sound.<something> to get a reference to all currently playing sounds? Or maybe just a method that says game.sound.stopAllMusic?

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