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Gameofbombs Pixi.JS fork: 3D transforms, camera, z-index


ivan.popelyshev
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That's mah fork: https://github.com/gameofbombs/

This branch is also known as dev-experimental-geometry and pixi v4.1. It is the bleeding edge, and only about 5% of it was discussed as PRs in main pixi.js (like https://github.com/pixijs/pixi.js/pull/2465 )

Demos: http://gameofbombs.github.io/pixi-bin/

Best demo is outdated, though it will be converted to pixiv4 soon: http://monsterisland.chimeracompanygames.com/lux-demo/index.html (use mouse and QE)

ILHYoe7BcI6wjgo7FPeKmnTKeSnnqd.png

Changes: 

1. 3d Transforms. We have them now.

2. Static transforms: enabled by default, new Transform2d(true), dont have to recalculate whats already calculated, increases performance for most-static 2d and 3d scenes.

3. Camera: lookPosition, lookRotation and lookEuler - camera looks at specific point

4. Camera: zIndex, zOrder - YES, THE PAIN IS GONE! Regardless of how will you group your sprite into containers, they will be sorted for rendering and interaction

5. Proxies - experimental, special for gameofbombs.com, I dont guarantee their work in other projects yet.

Contributions:

1. This fork will have fast iterations, the only relatively stable thing will be API that specified in demos

2. Binaries are stored in pixi-bin and not pixi.js sources3. PR's should be made into 'master' and not some 'dev' nonsence

Current projects:

1. gameofbombs.com conversion to pixi

2. Poker game with 3d cards.

UPD. Babylon goes 2D according to this: 

 Well, now PIXI strikes back!

 

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