ibb671 Posted June 4, 2016 Share Posted June 4, 2016 Hello if anybody can help. I'm trying to load my game to the next level and I read that its better to use a json object instead of having many level states. I'm still learning programming and I'm having a hard time to get it to work. Thank you guys in advanced init:function(currentLevel){ //level data this.numLevels = 3; this.currentLevel = currentLevel ? currentLevel : 1; console.log("Current level " + this.currentLevel); this.won = false; }, loadLevel:function(){ this.levelData = { "playerPositions":[ { "key":"panda",x:600,y:500,"scale":0.3 }, { "key":"snake","x":200,"y":500,"scale":0.3 }, { "key":"parrot","x":400,"y":500,"scale":0.3 }], //the next level "playerPositions":[ { "key":"snake",x:500,y:500,"scale":0.3 }, { "key":"panda","x":100,"y":500,"scale":0.3 }, { "key":"parrot","x":300,"y":500,"scale":0.3 }] }; //load player sprites if(this.currentLevel<this.numLevels && this.won){ this.currentLevel++; this.state.start('game', true, false,2); this.loadPlayers(); }else{ this.currentLevel=1; } this.loadPlayers(); }, loadPlayers:function(){ //add group and physics this.playerGroup = this.game.add.group(); this.playerGroup.enableBody = true; console.log("im in the loadplayer function"); var currentLevelData = this.levelData[this.currentLevel]; var player; //load player to screen with foreach this.levelData.playerPositions.forEach(function(element){ player = this.game.add.sprite(element.x,element.y,element.key); player.scale.setTo(element.scale); this.playerGroup.add(player); player.inputEnabled = true; player.input.enableDrag(); },this); } Link to comment Share on other sites More sharing options...
kevinleedrum Posted June 5, 2016 Share Posted June 5, 2016 What problems were you running into exactly? I'm not sure if you should advance the level (and the restart the state) within the loadLevel method, but maybe you are doing that just for testing. I do think you'll want to change this.state.start('game', true, false,2); to this.currentLevel++; this.state.start('game', true, false, this.currentLevel); or maybe just this.state.start('game', true, false, this.currentLevel + 1); Link to comment Share on other sites More sharing options...
ibb671 Posted June 5, 2016 Author Share Posted June 5, 2016 52 minutes ago, kevinleedrum said: What problems were you running into exactly? I'm not sure if you should advance the level (and the restart the state) within the loadLevel method, but maybe you are doing that just for testing. Hi So sorry im new to phaser and programming in general. How should a simple loadLevel method be like? I'm learning phaser through a online video tutorial and i happened to just use a load next level code from there. Thank you. Link to comment Share on other sites More sharing options...
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