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sprite wrap around world


caesar
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hey i was wondering if a sprite could wrap around the world so i used this.

game.world.wrap(circlebar, 0, true);

and it works fine. but the problem with this is that the sprite leave the screen and then comes back around. is there a way the sprite could wrap almost like a snake following itself? where the beginning would start from the right side of the screen and the ending would still be moving to the left. 

thanks in advance.

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No, because for a brief moment the sprite would have to be two sprites; one leaving the screen and one entering. With a bit of lateral thinking, using this knowledge of the necessity for multiple sprites (possibly as many as four, if the sprite moves over a corner of the screen for instance) you could probably create a clever way of synchronising the relative positions of duplicate sprites when a sprite begins to leave the screen.

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