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Pixi and Anchor positioning


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If you want to rotate by 90 or 180 degree, or flip it, you can do it with texture (http://pixijs.github.io/examples/index.html?s=demos&f=texture-rotate.js&title=Texture%20Rotate&v=dev). As for real rotation, "getBounds()" and "vertexData" (that's only in pixi v4) provide enough info. There was a PR that added special sprite frame stuff: https://github.com/pixijs/pixi.js/pull/2465 , but it got rejected and I'm working on new implementation.

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I don't think so, but it is possible. I am scaling my sprites with sprite.scale.x = value and sprite.scale.y = value.  The result in getBounds is the original values.   


Also another question off subject, why do smaller sprites end up blurry somtimes?  can i fix that someway?

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