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Sprite Flip / Boundig Box problem


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I'm new to phaser, so I took an example from the site and started playing around a little bit. I want to make a little platformer, just to see how things work.

I started adding a sprite with only a right facing animation, so when the character is walking left, I flip the animation. So the first thing that happened is that the sprite jumps too far left when turning, because I didnt set the anchor correctly. When i fixed the anchor with (0.5, 0.5), the sprite turns to the left as wished, but the bounding box stays too far to the right. How can I solve this problem. I attached 2 pictures to demonstrate the problem:






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