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Move Mesh with Camera


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I have this camera:

var camera = new BABYLON.ArcRotateCamera("ArcRotateCamera", Math.PI / 2, Math.PI / 3, 410, new BABYLON.Vector3(0, 0, 0), scene);camera.lowerRadiusLimit = 70;camera.upperRadiusLimit = 500;

And I have this mesh:

var testing = BABYLON.Mesh.CreatePlane("testing", 100, scene);testing.rotation = new BABYLON.Vector3(Math.PI / 2, Math.PI, 0);testing.position.y = -20;testing.parent = camera;

And I want the mesh to move with the camera when I call the following code:

$('#topBorder').on('mouseenter', function() {    this.iid = setInterval(function() {    scene.activeCamera.target.z -= speed;    }, interval);}).on('mouseleave', function(){    this.iid && clearInterval(this.iid);});

I thought the mesh would move since I set its parent to camera but it stays in the same place. Any suggestions?

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