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Grid of the sea level ?


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To complete this question, if you want to customize your grid, I have made something similar in another way for my game (http://tronbabylon.azurewebsites.net/)

The mesh is only a big single plane (BABYLON.Mesh.CreatePlane), but with a square alpha material which is repeated with uScale/vScale properties, like this :


(black could be transparent for your need)


once repeated, you've got your grid  ;)

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Thank you. But with BABYLON.Mesh.CreateGround. I have a grid.
Your solution can also work, rest has know the something consumes less CreatePlane or CreateGround.
CreateGround has no texture to load, it seems to me to be a better option. But I would try your solution later to make a comparison.

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